Hegemony (video game series)

Designer Jim McNally recaps: "Hegemony sets itself apart by having all gameplay on one big continuous, satellite based, 3D map with a movement and supply system that focuses strategic and empire building decisions as the logical extensions of local geography.

"[1] Besides historical scripted campaigns (e.g. Philip of Macedon, Julius Caesar, Pyrrhus of Epirus), the games include a sandbox mode, in which the goal is to collect "hegemony points".

[2] On the tactical map troops are represented in 3D and can move freely through plains, rolling hills, deciduous forests, valleys, narrow passes and engage in battle.

A wide range of different units - phalanxes, legions, light and heavy cavalry - will try to flank each other or charge directly into the enemy battlelines.

Each city, resource node, camp and bridge can be connected into a large supply network that spans the player's empire and has a critical function to both the morale of its population and its armies.

First each entity must maintain a sufficient level of supply if it is not to quickly lose morale, which might lead to rebellion or instantaneous disintegration on the battlefield.

In a city the player may construct buildings for a cost in gold and wood that either give economic boosts or access to certain advanced unit types.

Once units have acquired sufficient experience, officers can be promoted that either increase their combat strength in various ways or make them more economically efficient.

[7] GameStar reported that Hegemony: Phillip of Macedon offered "Demanding Real-time Grand Strategy" and gave a 73/100 rating, despite the game's graphics not achieving high standards.

[13] Hegemony Rome introduces the ability to build field camps and set up fortified bridges to secure chokepoints and act as forward bases.

Strategy Gamer rated it 6/10, noting "There is much to be said for Hegemony Rome, and sometimes simple problems do become more interesting if taken to a larger scale.

"[14] At the same time strategy podcast Three Moves Ahead described the Caesar campaign as being close to reality and requiring interesting strategic decisions.

[15] However, Hooked Gamers reviewed the game much more positively with 82%: "[Hegemony Rome] throws out pretty much everything you thought you knew about Real-Time Strategy and then proceeds to - successfully - reinvent the genre altogether.

"[20] On the other hand, WCCFtech rated it 7.8/10[21] and StrategyFront Gaming said "[it] is a complex and rewarding experience that can stand up to the likes of Total War.

It's an ambitious game with a unique focus (supply lines), combining economic management with a detailed wargame, set in a well-realized ancient world.