Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company.
For the most part, Heroes of Might and Magic II is largely a graphical overhaul to the first game.
Gameplay in both games is along the 4X genre of strategy games, in that the player builds their kingdom from the ground up, securing resources, stronger armies, better generals, and then uses those assets to find and defeat opponents through capturing their castles and defeating their armies.
The canonical ending of Heroes I results in Lord Morglin Ironfist's victory.
This event is referenced later in Might and Magic VI: The Mandate of Heaven, when Archibald is freed of the spell.
Apart from two gameplay issues - the lack of a wait function, and not being able to control your hero if all of your units are disabled, the reviewer found the game "nearly perfect.
"[11] The editors of PC Gamer US named Heroes of Might and Magic II 1996's "Best Turn-Based Strategy Game", and called it "clearly a cut above" the rest of its genre that year.
[17] The editors of Computer Gaming World wrote, "The simplicity of King's Bounty-style tactical combat is the perfect counterpoint to the surprising depth of the strategic game, and unlike Heroes I, the campaign is much more satisfying.
"[13] Heroes of Might and Magic II was named the 25th-best computer game ever by PC Gamer UK in 1997.
"[20] In 2003, Heroes of Might and Magic II was inducted into GameSpot's list of the greatest games of all time.
The expansion also added a new structure for the Necromancer faction - a shrine that enhanced the heroes' ability to raise the dead (Necromancy Skills).