Might & Magic Heroes VI is a turn-based strategy video game for Microsoft Windows developed by Black Hole Entertainment and published by Ubisoft.
The story follows the five heirs to the Griffin dynasty in their quests to repel a demon invasion and assist or impede Michael, a legendary Archangel general plotting to revive an ancient war.
The game also reduced the number of resources from seven to four in its economics model,[8][9] and introduced new mechanics, including a points-based reputation system, army-less hero travel, and increased area control by faction-affiliated towns.
[11] Reviewers praised the title's replay value, visuals and improvements to the Heroes formula,[8][12] but were critical of the numerous bugs and glitches in the release version and its intrusive DRM system, which requires players to maintain a connection to the Internet to avail several features.
New affiliations called "Tears" or "Blood" appear and play a major role in hero development, notably influencing their skills.
A "Blood" affiliated hero, on the other hand, will profit from destructive/dark abilities and gain bonuses in adversary combat aimed to hurt the opponents.
The feature was reported as a big improvement of the gameplay since the previous games, as players no longer need to garrison their mines and dwellings located outside towns for protection, even though it was also criticized as being "too easy" by some older fans.
[19] Heroes VI also re-introduces passing references to the Ancients, a super advanced society of beings which narratively connected previous worlds featured in the Might and Magic franchise.
Counseled by Angels in the impending war against the demons, Emperor Liam Falcon posts a decree enabling Duke Gerhart of the Wolf duchy to exterminate Orcs in the Empire.
A decade passes, and Sandor, Slava's bastard son, learns that Irina has been imprisoned in the Wolf Duchy's jails for injuring Gerhart.
Irina quickly befriends the native Naga and assists them in destroying a Wolf trading port, before discovering she is pregnant with Gerhart's child.
Meanwhile, her twin brother Kiril finds himself abandoned in Sheogh by his mentor, the Archangel Sarah, with the soul of a demon prince sharing his body.
Enraged, Anastasya destroys Uriel's mind, and both he and Emperor Liam are slain in battle, leaving Anton to eliminate the remaining demons.
Michael is killed in battle and Cate succeeds in sending the remaining deceased Angels' souls to Elrath, but the ritual ultimately results in her death.
Alternatively, if the heir's alignment is Blood, they launch an offensive against Cate, sponsored by Michael, and succeed in slaying her to apparently prevent the impending conflict.
In both instances, the Griffins lament Cate's death and bury her with Slava, while Jorgen conspires with the Dark Elf Raelag to instigate the war against Elrath in the wake of her absence.
[21] In an interview with PlanetDS.de, the producers dropped further hints relating to the project's existence, with de Waubert stating "I'm such a fan of Might & Magic that I wear its future like a second skin, very close to my heart.
[3] Though expected to be first unveiled at Gamescom 2010, numerous screenshots and the teaser trailer prepared for the announcement were leaked and posted early at the fansite Heroes Community, several days prior to the official press release.
[33] Initially, the game was plagued with numerous in-game crashes, lock-ups, errors, and bugs; poor artificial intelligence; significant faction/hero/creature imbalance; and the usage of DRM.
[12] GameSpy and GamePro noted similar positives but lowered their scores due to "little visual bugs and glitches" and a poor online strategy.