Mantle (API)

In 2015, Mantle's public development was suspended and in 2019 completely discontinued, as DirectX 12 and the Mantle-derived Vulkan rose in popularity.

[29][30] While the API was officially discontinued, Clément Guérin[31] started a Mantle to Vulkan translation layer called GRVK[32] in mid 2020.

A set of recent OpenGL 4.4 features, coupled with bindless texturing as an extension, can also substantially reduce driver overhead.

[22] Ultimately, AMD discontinued Mantle as a game API due to the similar aims of DirectX 12 and glNext (later renamed Vulkan).

Because the engine knows exactly what it will do and how it will do it, it is able to make design decisions that drivers could not.PC gamers and professionals traditionally used programs such as Fraps and Bandicam to record gameplay, measure game FPS and display FPS overlay, but because Mantle is new, most traditional recording software does not work with new titles while using the new API.