Hordes of the Things (wargame)

It is designed to be generic and is not, therefore, tied to any particular fantasy genre, set of books, range of figures or even scale.

There are no spell lists in HOTT, Magicians act as a kind of powerful long range artillery and inflict combat outcomes on the opposition.

The effect of their attack may be that a bolt of lightning has been cast, the enemy troops have experienced fearful visions or that they have been infected with a plague of lice.

What is important is that they will either stand and take it (attack has no effect), they will fall back in disarray, or they will be destroyed or quit the field.

Elements are of basic types—examples are Knights (mounted troops relying on a fierce charge), Blades (skilled fencing infantry), Heroes (superhuman individuals), Lurkers (things that hide and ambush) and Magicians (practitioners of magic).

A HOTT army is made up of 24 "points" worth of troop stands, drawn from the following list.