I-War (known as Independence War in North America) is a space combat simulator developed by Particle Systems and published by Infogrames.
From the command station, the player received their mission briefings and could sometimes control other ships through a remote link.
This workstation also had a ripple fire mode which allowed attacking quickly a large group of enemies.
The fourth station engineering was for controlling the repairs when the ship was damaged by weapons or a collision with another object.
In the game, the player takes the role of an unnamed 23rd century spaceship captain in the Earth Commonwealth Navy.
The primary opponents were rebellious insurgents called the Indies, a group distinguished by their elaborately and colourfully painted ships.
In addition to common flight dynamics, vessels can move and accelerate in all directions: up, down, forward, backwards and sideways.
Along the campaign, shorter pieces of CGI encoded in RAD Game Tools's Smacker video format would be shown within missions as cutscenes.
Occasionally, external camera views were used for kind of real-time, game engine rendered cutscenes, such as when Dreadnaught docked or undocked with another ship or a space station.
With Williams and Powell included, Independence War had a development team of six men, which was the full personnel of Particle Systems at the time.
This time the player assumed the role of Edison Hayes, a captain of the Indie fleet and the Dreadnaught-class corvette Spartacus.
The European version was released the same year, but was called Independence War Special Edition instead since it was reasoned that 'deluxe' doesn't mean much to the French or German audiences.
[6] The development of Defiance was led by Stephen Robertson who also maintained a strong and long lasting on-line presence helping players of the Independence War series.
The editors wrote, "With mission-driven play, good graphics, and detailed space combat action, this European import turned out to be quite a hit on this side of the Atlantic.