I-War (1995 video game)

The player is tasked with piloting an antivirus tank vehicle to eliminate mutated databases and viruses clogging the I-Way network, while recovering data pods and facing off against a variety of enemies.

Imagitec proposed a racing game to Philips Interactive Media, but backed out before production started and the project eventually morphed into I-War for Atari.

The system operated without problems until its databases began to mutate and create computer viruses that obstruct the I-Way network, causing delays in information transfers that drive Override to the point of self-destruction.

[6][7][8] During gameplay, the player can toggle an auto-targeting reticle, activate a level map, switch between camera angles, or change perspective from first-person to third-person.

[12] Atari requested to add a bonus round sequence to the game, which proved easy and quick to implement as Seed was reminiscent of the tunnel levels in Stardust (1993).

[16] Seed found the game easier to develop compared to Fractured Furry Tales, as West had previously worked on 3D titles and handled the gameplay aspect while he took care of the rest.

They highlighted the game's smooth frame rate, responsive controls, and levels, but criticized its dark polygonal graphics, voiceovers, simplistic enemies, and unexciting gameplay.

[30] Next Generation faulted the game's graphical department, lack of innovation, sluggish controls, and gameplay, but commended its soundtrack and two-player deathmatch mode, which they compared to Cyber Sled.

[32] MAN!AC's Winnie Forster criticized the game's three-dimensional visuals for their abstract polygonal look, as well as the primitive controls and enemy behavior, but noted its two-player mode.

[6] Marc Abramson of French ST Magazine compared the game to Cybermorph, particularly its gameplay structure and gouraud-shaded environments, but found the tank to be slower and less maneuverable.

[33][34] Brett Daly of Jaguar Front Page News (a part of the GameSpy network) praised the game's overall graphical department, upbeat techno music, sound effects, and gameplay, but pointed out its inconsistent frame rate.

[7] Author Andy Slaven deemed it one of the least impressive 3D shooters on Jaguar, citing its bland graphics, boring levels and objectives, and awkward controls.

[35] Retro Gamer found the game to be more stylish compared to Cybermorph, highlighting its colorful flat-shaded polygons, levels, soundtrack, and bonus stages.

Internal view of an antivirus tank being attacked while firing enemies in a room, with a data pod on a platform.