[1] Played in a third-person perspective, the player takes control of Abigail "Fetch" Walker (introduced as a supporting character in Second Son), a young woman classed by the Department of Unified Protection as a "conduit" who possesses superhuman powers.
's custody in their prison Curdun Cay, is ordered to give a demonstration of her powers to one Brooke Augustine by battling holographic foes created by fellow Conduit Eugene.
For years, Brent worked for gangs to acquire enough funds to buy a boat and sneak across the border from Seattle to Canada, where the D.U.P.
When they find Brent, Shane takes him hostage and forces Fetch to help him cement his hold on Seattle's drug trade.
Back in the present, Augustine theorizes that the new powers Fetch develops may be a reaction to extreme trauma to help her cope.
Another employee of Shane's working for the city's tech support department, named Jenny, offers to help look for Brent.
Taking inspiration from Eugene's love of the Heaven's Hellfire game, Augustine has Fetch fight her literal Demons.
The still-alive Fetch "negotiates" a new deal with Shane, he hands over Brent, alive and intact, and she stops tearing apart his gang and operation.
During the drive, Hank reveals he has smuggled in a bent paper clip to use it to pick their restraints, hijacking the truck, and crashes it at Salmon Bay.
[7] Sucker Punch worked extensively with Fetch's voice actress Laura Bailey throughout the development of the game, often asking for her input in specific situations.
[7] The game's director Nate Fox stated: "When it came time to put in dialogue or talk about motivations, we called Laura Bailey or texted her.
Although I wasn't nearly as invested in Fetch as I was with Delsin's story, this is a great way for fans to return to the super-powered world of Seattle, and an even better way for newcomers to get a taste of the series.
"[12] Eurogamer's Dan Whitehead gave the game a mixed score of 6/10 saying: "First Light's weird, limbo nature makes it a hard one to pin down.
Considered as a DLC add-on, it's pretty generous and fans of Second Son will certainly appreciate the extra backstory and another chance to romp around Seattle.
He summed up his review by saying: "InFamous First Light lacks some of the punch of Second Son in its campaign battles and familiar narrative marks, but is still a welcome addition to the series.
[16] VideoGamer.com's Jamie Trinca scored the game a 7 out of 10, writing: "First Light is Second Son with most of the fat trimmed, making it ideal for newcomers."
Trinca also thought the visuals were among the best on PlayStation 4, and complimented the cheap price, but felt the game lacked variety and featured repetitive gameplay.
[19] Dan Stapleton of IGN gave the game a 7.5 out of 10, praising the challenge maps, the story, the protagonist, Fetch, and the new powers.
After the short campaign, its challenge maps put a new spin on combat by taking away your ability to escape danger on a whim, making it much tougher.
This works best as an introductory package for newcomers to the Infamous series, a tightly-wound, dramatic story with solid action and very little in the way of excess.
Her imprisonment and Sucker Punch's use of a familiar location at the crux of this story breathe new life into neon-powered gameplay loops that had already proven themselves one of the best open-world mechanics yet."
[15] Despite the mixed reception, the Academy of Interactive Arts & Sciences commended the characterization of Abigail "Fetch" Walker with a nomination for "Outstanding Achievement in Character" during the 18th Annual D.I.C.E.