Interactive art

Sometimes, visitors are able to navigate through a hypertext environment; some works accept textual or visual input from outside; sometimes an audience can influence the course of a performance or can even participate in it.

Virtual reality environments like works by Maurice Benayoun and Jeffrey Shaw are highly interactive as the work the spectators – Maurice Benayoun call them "visitors", Miroslaw Rogala calls them (v)users, Char Davies "immersants" – interact with take all their fields of perception.

This budding genre of art is continuing to grow and evolve in a somewhat rapid manner through internet social sub-culture, as well as through large scale urban installations.

[5] Interactive art installations are generally computer-based and frequently rely on sensors, which gauge things such as temperature, motion, proximity, and other meteorological phenomena that the maker has programmed in order to elicit responses based on participant action.

This shows that the specificity of interactive art resides often less in the use of computers than in the quality of proposed "situations" and the "Other's" involvement in the process of sensemaking.

[5] In the late 1990s, museums and galleries began increasingly incorporating the art form in their shows, some even dedicating entire exhibitions to it.

Disciplinary boundaries have blurred, and significant number of architects and interactive designers have joined electronic artists in the creation of new, custom-designed interfaces and evolutions in techniques for obtaining user input (such as dog vision, alternative sensors, voice analysis, etc.

); forms and tools for information display (such as video projection, lasers, robotic and mechatronic actuators, led lighting etc.

Prix Ars Electronica is a major yearly competition and exhibition that gives awards to outstanding examples of (technology-driven) interactive art.

CAiiA (the Centre for Advanced Inquiry in the Interactive Arts) was first established by Roy Ascott in 1994 at the University of Wales, Newport, and later in 2003 as the Planetary Collegium.

Interactive architecture has now been installed on and as part of building facades, in foyers, museums, and large scale public spaces, including airports, in a number of global cities.

In 2004, the Victoria & Albert Museum commissioned curator and author Lucy Bullivant to write Responsive Environments (2006), the first such publication of its kind.

The Tunnel under the Atlantic (1995), Maurice Benayoun , Virtual Reality Interactive Installation, a video link between gallery visitors in Paris and Montreal
Music Room (1983) , Jean-Robert Sedano and Solveig de Ory in Montpellier France [ 1 ]
Boundary Functions at the Tokyo Intercommunications Center, 1999.
Boundary Functions (1998) interactive floor projection by Scott Snibbe at the NTT InterCommunication Center in Tokyo [ 4 ]
10.000 Moving Cities (2018), Marc Lee , Augmented Reality Multiplayer Game, Art Installation [ 12 ] using smartphones
Maurizio Bolognini , Collective Intelligence Machines series (CIMs, from 2000): interactive installations using the mobile phone network and participation technologies taken from e-democracy. [ 13 ]