Interactive cinema

definition of interactive cinema is a video game which is a hybrid between participation and viewing, giving the player – or viewer, as it were – a strong amount of control in the characters' decisions.

They showed footage of targets, and when a player shot the screen at the right time, it would trigger a mechanism that temporarily pauses the film and registers a point.

Cinematic shooting gallery games enjoyed short-lived popularity in several parts of Britain during the 1910s, and often had safari animals as targets, with footage recorded from British imperial colonies.

A prominent pioneer of interactive cinema games is the successful Hideo Kojima (1963–present),[citation needed] whose gameplay often takes a priority to the storyline and long cutscenes.

[3] A recent incarnation of an idea similar to this one is Fahrenheit (censored version released in the US and Canada as Indigo Prophecy) – a game dubbed as "interactive cinema" by its France-based developer, Quantic Dream.