Jet Moto

SingleTrac then left Sony, the publisher of the series, and Jet Moto 3 (1999) was developed by Pacific Coast Power & Light in their absence.

A fifth title known as Jet Moto: SOLAR was being developed by RedZone Interactive for the PlayStation 2, but no screenshots or video of gameplay were ever officially released, and the game was cancelled in 2003.

Gameplay in the Jet Moto series differs from traditional racing games, as players instead control hoverbikes which hover close above the ground and can be driven over both land and water.

Characters race to one end, then turn around to head for the other checkpoint, repeating the process until all laps are complete.

[1] Characters are split into teams, and bikes are adorned with logos of products such as Mountain Dew and Butterfinger, similar to real-life sponsored racing.

[2] Energy poles are often placed strategically throughout the courses, enabling racers to "slingshot" around tight turns without slowing down.

In addition to the grapple system players are given four boosts per lap, which provide a temporary burst of speed.

The PlayStation version was released in North America on October 31, 1996,[5] and 1997 for Europe in February,[5] and for Japan on August 7.

Game Revolution called the Dick Dale-esque music "reminiscent of spy tunes from James Bond movies".

[1] The surf guitar was a strong point for Electric Playground, who cited it as one of the best video game soundtracks of 1996.

The courses range from earthquake-damaged cities, desert Canyons, ice-covered mountains, roller Coasters, and several others.

The difficulty was higher in this game; the developers used gameplay recordings in place of fully developed racer AI, so most racers had a perfect run and any mistakes made by the player would result in a quick loss of top racing positions.

[17] Inspiration was also taken from freestyle motocross, and the ability would have been given to the player to do in air-tricks such as the heel clicker and can-can, similar to modern day tricks performed on specialized dirtbikes.

[17] Other concerns included a new company president that did not support the game, and the studio director seeking to widen all the tracks, causing a significant increase in development time.

[17] These, along with lackluster sales of Jet Moto 3, led to the cancellation of 2124 two years into production, just prior to beta testing.

In Jet Moto players control hoverbikes known as jet motos. These bikes have the ability to hover over both land and water.
Concept art of a light jet moto for Jet Moto 2124 . Art by Laura Janczewski.