Jos Stam

Jos Stam (born 28 December 1965 in The Hague, Netherlands) is a researcher in the field of computer graphics, focusing on the simulation of natural physical phenomena for 3D-computer animation.

He achieved technical breakthroughs with the simulation of fluids and gases,[1] new rendering algorithms and subdivision surfaces,[2] which are a mix between two previously incompatible worlds of Nurbs- and polygon-modeling in 3D.

[3] After graduating, he held two postdoc positions, one at INRIA (in Paris, France) and one at VTT (in Helsinki, Finland).

He then joined SGI's Alias|wavefront division (which later spun out as Alias Systems Corporation) as a full-time researcher in Toronto and Seattle.

Then he made significant contributions to the fluids simulation component of Alias' Maya 3D content creation software product.

Jos Stam, 2005