The game was later released on several other consoles such as the Super Nintendo Entertainment System (SNES), and an upgraded version was made for DOS computers.
Jungle Strike retained its predecessor's core mechanics and expanded on the model with additional vehicles and settings.
[2] The opening sequence depicts the two men observing a nuclear explosion on a deserted island, while discussing the delivery of "nuclear resources" and an attack on Washington D.C.; Kilbaba seeks revenge for his father's death at the hands of the US, while Ortega wishes to "teach the Yankees to stay out of my drug trade".
The game's first level depicts the protagonist repelling terrorist attacks on Washington, D.C., including the President's limousine.
The player must destroy both Kilbaba and Ortega and stop four trucks carrying nuclear bombs from blowing up the White House.
Once all levels are complete, the ending sequence begins and depicts the protagonist and his co-pilot in an open-topped car in front of cheering crowds.
The player must outmanoeuvre enemies to avoid damage, but can replenish armour by means of power-ups or by airlifting rescued friendlies or captives to a landing zone.
With the success of the original title, game director John Manley and associate producer Tony Barnes were tasked with creating the sequel.
Together with project manager Susan Manley they crafted an expanded game with an opening movie and were Electronic Arts first ever 16 Megabit cartridge.
[16] DOS CD-ROM version includes full motion video cut scenes at introduction, between stages, and ending.
Lim Choon Klet of New Straits Times praised the "simply wonderful" graphics but questioned whether the sound effects were enough to "create the environment of a full-scale war".
Choon Klet pointed to a high initial difficulty but said: "Once the skills are acquired, be ready for many hours of enjoyment and sleepless nights.
"[29] Chip and Jonathan Carter of St. Petersburg Times deemed the game one of the best of the year and felt the SNES version "loses nothing in the translation".
[23] Amiga CD32 Gamer called Jungle Strike "a 500lb gorilla among games" and praised its ease of control and "masses of gameplay and realistic detail".
[32] Amiga Computing said: "With its impressive graphics and superbly designed game system, it could well be the best chopper title yet" although the reviewer felt the difficulty curve was too steep.
[33] Amiga Format said of the game: "with a little more foresight and planning, it could have been a lot more fun", as the reviewer was irritated by the fact that fuel, armour and ammunition levels were displayed on map screen.
[6] Amiga Power called the game "an appreciable shoot 'em up" but said it was "clearly tailored for the shorter attention span" of a console gamer.
[5] The One Amiga magazine wrote: "Jungle Strike's a fine game, which will prove both a challenge for Desert Strike-ophiles, and a good solid blast for first bloods".