Super Game Boy

[2] In South Korea, it is called the Super Mini Comboy[b] and was distributed by Hyundai Electronics.

[3] A revised model, the Super Game Boy 2, was released in Japan in January 1998.

Wario Blast, the Game Boy version of Primal Rage, the Game Boy version of Killer Instinct and several other titles even allowed the second Super NES controller to be used for two-player action.

The title screen changed to show that these games had a two-player option, rather than a connection status.

The Super NES version is copied into and run from the console's internal 256KiB work RAM.

Several GBC titles do have a small Super Game Boy compatibility icon located on the back of their packaging, such as for Dragon Warrior Monsters 2: Cobi's Journey.

[7] Because the Super NES cannot emulate the Game Boy hardware at full speed, the Super Game Boy actually consists of the same hardware as the original handheld; inside the cartridge is a separate CPU that processes the games while the Super NES only provided means for user-input, output of graphics to the screen, and the additional coloring.

Additions included a link port to allow a user to access two-player mode via the link cable, the green game link LED, and the red power LED indicator, and it runs at the exact speed of the Game Boy (the original model runs 2.4% faster than a Game Boy).

These devices were used to take screenshots of Nintendo handheld video games to be in retail media.

There is also a cheating device programmed into it, called the "Golden Finger" (like the Game Shark), along with a trainer option to determine the RAM values that decrement, increment, change, or stay the same.

Holding the 'L' and 'R' buttons simultaneously will cause the game to freeze at that point and the GB Hunter Menu to appear.

[citation needed] Datel's GameBooster technology was sold in the west by EMS and branded as the GB Hunter.

It was not officially licensed by Nintendo as it had a slot at the back for an N64 game to override the lockout technology in the system.

Some GBA games were programmed with consideration for the Player, including activating the vibration feature in GameCube controllers and special color palettes which accounted for a TV's brightness and resolution.

In Japan, Hori released a special Super Game Boy controller called the SGB Commander.

The Super Game Boy cartridge, Super Famicom version
The Super Game Boy 2
Hori's SGB Commander controller