The destruction wrought major economic consequences and while much investment was poured into the public works for the new Edo Castle, the citizens were all feeling the pinch of the recession.
One day, while he was shoveling away some gravel near the center of the crater, he unearthed the Secret Treasure Scroll and one of the Six Magical Orbs (called Jewels in the Japanese version).
Several bonuses can be collected including three weapons: Rami can also bounce on the heads of enemies to defeat them, as well as Kappas to reach higher places.
A reward system accessed from the main menu unlocks helpful hints and behind-the-scenes extras depending on the highest and lowest scores achieved through playing.
Keio Flying Squadron was Victor Entertainment's next big project, but they had a couple of other Sega Saturn games in development: Metal Fighter Miku and Center Ring Boxing.
The action would still be based around a side-scrolling shooting game, but the developers would experiment with using video backgrounds and 3D bonus stages, and most of the items that the player would pick up would be taken from real photographs as well.
Endo and Yamaki stated that this was because they were not good at 3D, had been planning it for the first game, and considered the idea of turning anime characters into polygon models terrible.
[12][13] The game had a different title screen with Rami and Spot that was only used in an early sample build at a Sega trade show in late 1995.
[16] The Martial Arts Tournament was planned to have seven participants, but five of them ended up being scrapped, with only Benkei Musashibō and Missionary Xavier making the final cut.
[17][18] They include: In contrast to the first game's more fast-paced score, Keio Flying Squadron 2's soundtrack, composed by Tawada, had an exciting yet relaxing tone that was coordinated with the onscreen characters' animations, with the platformer stages having patterns that ranged from sounding Sonic the Hedgehog-esque to Disney-esque.
[22] In response to overwhelming requests, Kanno, who was appearing in advertisements for the Victor V-Saturn (she owned a V-Saturn at the time, as well as a copy of the first game[23]) and releasing singles under Victor's music label at the time, reprised her role as Rami, reuniting with Jōji Yanami and Keiko Yamamoto, who reprised their roles as Dr. Pon and Grandma, respectively.
[24][25] According to Kanno, when she heard about the game, she felt a sense of parental affection because Rami was warmly accepted and loved by everyone at the time, and she considered her a character close to her hometown of Saitama Prefecture.
[4] Additional voices were provided by Yamamoto, Kae Araki, Keiji Fujiwara, Nobuo Tobita, Wataru Takagi, Dai Sasahara and Hikiko Takemasa.
[28] At first, Tawada planned to use the Saturn's built-in sound engine for everything, including the music, but the voice clips took up a lot of memory space on the disc.
[32] Keiō Yūgekitai: Okiraku Tamatebako (慶応遊撃隊お気楽玉手箱, Keio Flying Squadron: Carefree Jewel Box) was a "not for resale" Sega Saturn disc only available in Japan in 1996.
[36] Sam Hickman wrote in Sega Saturn Magazine that the game has very generic and overly easy gameplay, but is still somewhat fun to play, largely due to the intriguingly strange graphics.
"[38] Michael Townsend of Retro Replay stated, "While Keio Flying Squadron 2 dazzles with its graphics and catchy tunes, the clunky controls were a deal-breaker for me.