Knights of the Sky

The game would track the number of enemy planes the players shot down in total and would rank the character as compared to other famous World War I aces.

Iconic World War 1 flying aces like the Red Baron as well as other well-known historic figures are included in the game and would occasionally be encountered in dogfights.

[4] Following its original PC release, the game underwent two subsequent patch-style revisions that would add a more realistic plane damage system (source of much of the early controversy, as just one well placed bullet could cause critical damage and taking non-critical hits were not communicated to the player whatsoever), and active NPC allied planes undergoing their patrols (in a way similar to enemy patrols), available for free after sending a blank floppy disk to MicroProse.

Criticisms included a low framerate compared to the DOS version, poor handling of analogue joystick or mouse control, and having to use the keyboard to glance around during a dogfight.

[9] On the game's budget re-release in 1993, Amiga Power revised their score to 92%, emphasising the exciting dogfights and scenery appreciation that come with simulating the low-speed World War I aircraft.