The game would track the number of enemy planes the players shot down in total and would rank the character as compared to other famous World War I aces.
Iconic World War 1 flying aces like the Red Baron as well as other well-known historic figures are included in the game and would occasionally be encountered in dogfights.
[4] Following its original PC release, the game underwent two subsequent patch-style revisions that would add a more realistic plane damage system (source of much of the early controversy, as just one well placed bullet could cause critical damage and taking non-critical hits were not communicated to the player whatsoever), and active NPC allied planes undergoing their patrols (in a way similar to enemy patrols), available for free after sending a blank floppy disk to MicroProse.
Criticisms included a low framerate compared to the DOS version, poor handling of analogue joystick or mouse control, and having to use the keyboard to glance around during a dogfight.
[9] On the game's budget re-release in 1993, Amiga Power revised their score to 92%, emphasising the exciting dogfights and scenery appreciation that come with simulating the low-speed World War I aircraft.