Lead time

For example, the lead time between the placement of an order and delivery of new cars by a given manufacturer might be between 2 weeks and 6 months, depending on various particularities.

[3] Several writers have referred to the importance of "information enriched supply chains" in this context.

Shipping time is included because the manufacturing company needs to know when the parts will be available for material requirements planning purposes.

As there are no other customers, the waiter decides to stand outside the kitchen, by the door, waiting for the dish to be prepared and begins calculating Manufacturing Lead Time.

When the dish is ready, the chef rings a bell and stops his clock.

It can be helped by: When talking about Order Lead Time (OLT) it is important to differentiate between the definitions that may exist around this concept.

Although they look similar, there are differences between them that help the industry to model the order behavior of their customers.

The Average OLT based on Volume (OLTV) is the addition of all the multiplications between the volume of product we deliver (quantity) and the OLT divided by the total quantity delivered in the period of time we are studying for that specific facility.

By doing this the company will be able to find a relation of volume weighted between the quantities of material required for an order and the time requested to accomplish it.

The figure obtained from this calculation will be the average time (e.g. in days) between order placing and the requested delivery date of a specific customer under consideration of the average quantities ordered during that particular time.

[13] A smaller lead time means that the process is more effective and the project team is more productive.

An example of this is seen with breast cancer population screening, where women who are asymptomatic have a positive test result with mammography, whereas the underlying disease would have taken many more years to manifest.

Lead time in video games can refer to the amount of time certain special, important actions in high-twitch action games, such as using health-recovering items, may need to take in order to be completed successfully.

Lead time can be used to prevent players from abusing helpful abilities or items by making them a little more difficult to use safely, requiring some strategy, risk or caution.