Life as a BlackMan

[2] Players start by rolling a six-sided die to assign themselves one of three character types: Creative, Athletic, Intellectual.

Next, players roll a six-sided die to be assigned one of four districts: Neighborhood, Military, University, Hollywood.

These cards cover a variety of topics, which include, crime, church, and racism.

[1] Depending on the card, the player may have to pay a fine, or move back spaces.

[4] The game is won when a player successfully reaches the "Freedom" square on the board.