Nintendo is one of the world's biggest video game development companies, having created several successful franchises.
The company also owns several worldwide subsidiaries and funds partner affiliates that contribute technology and software for the Nintendo brand.
The new office building complex of Nintendo of America in Redmond is 275,250 square feet (25,572 m2) and would expand its localization, development, debugging, production, and clerical teams.
Nintendo announced the purchase of a 40,000 square-meter lot that would house an all new research and development (R&D) office that would make it easier for the company's two other Kyoto R&D offices to collaborate as well as expand the total work force on new upcoming console development and new software for current and future hardware.
In April 2022, it was revealed Nintendo had acquired land next to their headquarters to be used as another development office, which was slated to open in 2027,[7] but was later moved to 2028.
[21] The division assumed both of its predecessors' roles, focusing on the development of games and software for Nintendo platforms and mobile devices; it also manages and licenses the company's various intellectual properties.
Katsuya Eguchi and Yoshiaki Koizumi maintained their positions as Deputy General Managers of EPD, which they previously held under EAD.
In 2018, it stopped to be a manufacturer for consoles at China and in 2019 began to hire programmers and testers to transition to be a supporting development company for Nintendo EPD.
The company handles testing, quality control and debugging for Nintendo published titles and as of September 2022, has 355 employees.
A majority of Monolith Soft's staff are former employees of Square Co., who transferred to the new company shortly after the creation of Chrono Cross.
[33] Since Nintendo Cube was founded, they have kept a low profile, working on various Japanese GameCube and Game Boy Advance titles.
Two notable games that have reached western shores are F-Zero: Maximum Velocity and Tube Slider.
The team currently focuses on developing software technologies, such as console emlation, video compression, and middleware for Nintendo platforms.
Retro Studios, Inc. is an American video game developer based in Austin, Texas.
The studio started with four GameCube projects which had a chaotic and unproductive development, and did not impress Nintendo producer Shigeru Miyamoto, but he suggested they create a new game in the Metroid series.
Eventually the four games in development were cancelled so Retro could focus only on Metroid Prime, which was released for the GameCube in 2002, the same year Nintendo acquired the studio completely by purchasing the majority of Spangenberg's holding stock.
Outside of Metroid, they had assisted in Mario Kart 7 and revived the Donkey Kong Country series after original developer Rare's purchase by Microsoft.
In its earliest years, the company developed mobile games with Nexon; State Of Chaos and Beasts vs Bots were released under this deal.
[40][41] They built an early test version of Super Mario Bros.[42] SRD became a prolific Nintendo partner.