Lumines: Electronic Symphony

Lumines: Electronic Symphony[a] is a game developed by Q Entertainment and published by Ubisoft for the PlayStation Vita.

He had wanted to distinguish the Vita version of Lumines and felt that linking it to a particular artist would provide that experience.

They had wanted to compose a completely new set of music for the game but were too busy writing the soundtrack for Tron: Legacy.

[8] Ding Dong wanted to focus on adding dynamism into the game by making the background visuals move in conjunction with the blocks dropping onto the playing field.

The soundtrack is designed to rise and fall like waves, giving the player both rhythm and respite, which would feel like a musical journey.

In the selection and ordering of the tracks, they aimed to show an emotional progression, much like that found on some bands' LPs.

[12] Giant Bomb editor-in-chief Jeff Gerstmann called Lumines: Electronic Symphony "the most fun I've had with the franchise since it debuted on the PSP back in 2004.

"[21] Kotaku Australia in its preview described the game's creator as "bringing Lumines back to its electronic roots.

"[28] while GamesRadar+, also in its preview, described in depth the game's mechanics: "As our score grew and the visuals got more and more intense, it was impossible not to slow down and admire how gorgeous it looks in motion.

"[2] Wired gave it a score of nine stars out of ten, saying that the game's best new feature "is the ability to sort your favorite tunes into a specified order and play them straight through.

Players of Lumines could face off against a friend or against a murderer's row of computer characters; Electronic Symphony ditches the 'versus CPU' option.

"[13] Digital Spy gave it four stars out of five and said, "Limited multiplayer options aside, Lumines Electronic Symphony blends puzzle, rhythm and visuals together in an almost euphoric way.

"[3] Metro gave it eight out of ten and said, "There are still some pacing issues, but this is the best version of Lumines yet and an artful mix of music, graphics, and puzzle gameplay.

[16] Edge gave it eight out of ten, saying that "with Tetsuya Mizuguchi's often bland musical experimentation replaced with some of electronica's finest moments, Electronic Symphony breathes new life into a series that had previously appeared stagnant.

"[31] Push Square gave it eight stars out of ten, saying, "Even with the frustrating - and completely optional - touch controls and lack of an online multiplayer mode, Lumines Electronic Symphony is the best in the series.