MediEvil 2

Taking place 500 years after the events of the first game, it follows series' protagonist Sir Daniel Fortesque's revival in Victorian-era London as he attempts to stop sorcerer Lord Palethorn and Jack the Ripper's plans to terrorise the city by raising the dead.

Following the positive reception of the first game, Sony Computer Entertainment commissioned SCE Cambridge Studio to make a sequel to MediEvil before the end of the PlayStation's lifespan.

The original concepts for MediEvil 2 went through many transformations during development before the Cambridge team finally settled on making a sequel set during the Victorian Gothic revival, largely reminiscent of its predecessor.

The game received mostly positive reviews from critics upon release, with praise including slight improvements over its predecessor, such as artificial intelligence and graphical enhancements, but was criticised for lack of innovation from the original.

MediEvil 2 once again sees players in control of Sir Daniel Fortesque as he travels through several levels set in Victorian-era London to thwart the evil Palethorn and his undead army.

In Kensington, a wealthy industrialist and sorcerer named Lord Palethorn discovers Zarok's spellbook and casts its spell of raising the dead over the city of London.

If the player has collected all the Chalices, Dan and Kiya instead go for a ride on the time machine which takes them back to the end of the first game, encountering Palethorn in a monstrous form similar to Zarok's.

After the success of the first MediEvil, Sony Computer Entertainment commissioned their Cambridge unit to develop a sequel that would be released before the end of the PlayStation's lifespan.

[5][6] According to Shepherd, the original plot for MediEvil 2 had previous antagonist Zarok being held prisoner in the Tower of London and Sir Daniel Fortesque's objective would be to free him, but this idea was eventually dropped due it being considered identical to a "B-movie twist ending".

[6] The Cambridge studio believed it would not be difficult to make a sequel to the first MediEvil, considering that the ending of its predecessor would give the team an opportunity to set the next game in a different time period.

[20] MediEvil 2 also nominated for "10th Annual GamePro Readers' Choice Awards" for "Best Adventure Game of The Year", but lost to Shenmue for Sega Dreamcast.

A still image from the second level of the game. MediEvil 2 features various locations in Victorian-era London