Returnal is a 2021 roguelike third-person shooter video game developed by Housemarque and published by Sony Interactive Entertainment for the PlayStation 5.
It follows Selene Vassos, an astronaut who lands on the planet Atropos in search of the mysterious "White Shadow" signal and finds herself trapped in a time loop.
[4][5] In a futuristic science fiction setting, the player controls Selene Vassos (Jane Perry),[6] a space pilot, equipped with a suit and armed with high-tech weapons, who is stranded on the alien planet Atropos and stuck in a time loop.
After every death, Selene is resurrected, following a pattern of traversing foreign environments and combating extraterrestrial entities with growing visions in an ever changing world.
The xenomorph enemies launch arcade-like geometric arrangements and colors of energy, lines, fireballs in expanding spiral, square and spherical arrays, hoops, lasers which require strategy to navigate.
[9] Disobeying orders, ASTRA Corporation pilot and explorer Selene Vassos attempts to land on the off-limits planet of Atropos to investigate what she dubs the "White Shadow" signal, which somehow seems familiar to her.
Selene eventually learns that she apparently used an alien weapon to paradoxically shoot down her own ship, thus making herself responsible for her being marooned on Atropos.
If the player then continues the game after the closing credits, and collects six artifacts called "Sunface Fragments", Selene can then return to her home and recover a set of car keys.
[11] It takes advantage of the PlayStation 5's DualSense controller and Tempest Engine to support advanced haptic feedback, 3D spatial audio, and real-time ray tracing effects, enhancing the player's immersion and experience.
[12][13] With the increased processing power and inclusion of a custom solid state drive storage in the PlayStation 5, the game features reduced loading times and a wide variety of enemies, visual effects, and objects within gameplay scenes.
[26] In a review for IGN, Mitchell Saltzman enjoyed how the gameplay integrated with the story, writing that "It makes Selene an interesting protagonist who's in this weird repeating-but-different scenario along with us."
[38] Writing for The Guardian, Keza MacDonald gave the game a positive review, praising Returnal for its challenging difficulty, its rewarding combat, and engaging gameplay loop.
MacDonald also praised the game for its visual and audio design, writing that "The planet looks and sounds extraordinary, each new area a distinctive biotechnological nightmare.
Jon Bailes of GamesRadar+ wrote that the lack of a save feature should be understood as a deliberate choice which highlights the game's themes of mortality.
"[41] He also noted that at one point during his time with Returnal, "I'd paused the game while on my best-ever run, and came back not two minutes later to find my loaner PS5 in the middle of an auto-update.