Military simulation

In recent times, the scope of simulations has widened to include not only military but also political and social factors, which are seen as inextricably entwined in a realistic warfare model.

The term military simulation can cover a wide spectrum of activities, ranging from full-scale field-exercises,[2] to abstract computerized models that can proceed with little or no human involvement—such as the Rand Strategy Assessment Center (RSAC).

[4] This also holds true in military analysis, where analysts look towards live field-exercises and trials as providing data likely to be realistic (depending on the realism of the exercise) and verifiable (it has been gathered by actual observation).

Availability of resources, including money, is a significant factor—it costs a lot to release troops and materiel from any standing commitments, to transport them to a suitable location, and then to cover additional expenses such as petroleum, oil and lubricants (POL) usage, equipment maintenance, supplies and consumables replenishment and other items.

A map exercise can also be conducted with far less forward planning than a full-scale deployment, making it an attractive option for more minor simulations that would not merit anything larger, as well as for very major operations where cost, or secrecy, is an issue.

Such simulations may be conducted over a few days (thus requiring commitment from the participants): an initial scenario (for example, a conflict breaking out in the Persian Gulf) is presented to the players with appropriate historical, political and military background information.

At set intervals, Control will declare a change in the scenario, usually of a period of days or weeks, and present the evolving situation to the teams based on their reading of how it might develop as a result of the moves made.

For example, Blue Team might decide to respond to the Gulf conflict by moving a carrier battle group into the area whilst simultaneously using diplomatic channels to avert hostilities.

Red Team, on the other hand, might decide to offer military aid to one side or another, perhaps seeing an opportunity to gain influence in the region and counter Blue's initiatives.

At this point Control could declare a week has now passed, and present an updated scenario to the players: possibly the situation has deteriorated further and Blue must now decide if they wish to pursue the military option, or alternatively tensions might have eased and the onus now lies on Red as to whether to escalate by providing more direct aid to their clients.

Indeed, such simulations do not even require a conclusion; once a set number of moves has been made and the time allotted has run out, the scenario will finish regardless of whether the original situation has been resolved or not.

Computerised simulations can readily incorporate chance in the form of some sort of randomised element, and can be run many times to provide outcomes in terms of probabilities.

Post World War II, political-military simulation in the West, initially almost exclusively concerned with the rise of the Soviet Union as a superpower, has more recently focused on the global 'war on terror'.

It became apparent, in order to model an ideologically motivated enemy in general (and asymmetric warfare in particular), political factors had to be taken into account in any realistic grand strategic simulation.

Following the Prussian success in 1866 against Austria at Sadowa, the Austrians, French, British, Italians, Japanese and Russians all began to make use of wargaming as a training tool.

[20] A permanent gaming facility was created in The Pentagon and various professional analysts were brought in to run it, including the social scientist Herbert Goldhamer, economist Andrew Marshall and MIT professor Lincoln P.

[22] The typical political-military simulation is a manual or computer-assisted heuristic-type model, and many research organizations and think-tanks throughout the world are involved in providing this service to governments.

The main reason for this is that occasionally they may take on a role or express an opinion that is at odds with their professional or public stance (for example portraying a fundamentalist terrorist or advocating hawkish military action), and thus could harm their reputation or career if their in-game persona became widely known.

Rated on thickness of armour and gun power, Graf Spee should have been more than a match for the lighter cruisers, but Pratt's formula correctly predicted the ensuing British victory.

Generalfeldmarschall Walther Model ordered the participants (apart from those commanders whose units were actually under attack) to continue playing, using the messages they were receiving from the front as game moves.

One controversial doctrine that arose from early post-WWII simulations was that of "signalling"—the idea that by making certain moves, it is possible to send a message to your opponent about your intentions: for example, by conspicuously conducting field exercises near a disputed border, a nation indicates its readiness to respond to any hostile incursions.

US commanders decided, largely as a result of their Sigma simulations, to carry out a limited bombing campaign against selected industrial targets in North Vietnam.

The intention was to signal to the North Vietnamese high command that, whilst the United States was clearly capable of destroying a much greater proportion of their infrastructure, this was in the nature of a warning to scale down involvement in the South 'or else'.

However, whilst this is generally understood by most game theorists and analysts, it can be tempting for a layman—for example, a politician who needs to present a 'black and white' situation to his electorate—to settle on an interpretation that supports his preconceived position.

One often-cited example prior to Midway had the umpires magically resurrecting a Japanese carrier sunk during a map exercise, although Professor Robert Rubel argues in the Naval War College Review their decision was justified in this case given improbable rolls of the dice.

There were however equally illustrative fundamental problems with other areas of the simulation, mainly relating to a Japanese unwillingness to consider their position should the element of surprise, on which the operation depended, be lost.

[41] Other unrealistic models have had battleships consistently steaming at seventy knots (twice their top speed), an entire tank army halted by a border police detachment, and attrition levels 50% higher than the numbers each force began with.

Whilst a warship can be regarded, from the perspective of a model, as a single entity with known parameters (speed, armour, gun power, and the like), land warfare often depends on the actions of small groups or individual soldiers where training, morale, intelligence, and personalities (leadership) come into play.

Commercial wargames, both the tabletop and computer variety, often attempt to take these factors into account: in Rome: Total War, for example, units will generally rout from the field rather than stay to fight to the last man.

[44] The period was one of great belief in the value of military simulations, riding on the back of the proven success of operations research (or OR) during World War II and the growing power of computers in handling large amounts of data.

Soldiers from Britain's Royal Artillery train in a "virtual world" during Exercise Steel Sabre, 2015
Military simulations range from field exercises through computer simulations to analytical models; the realism of live manoeuvres is countered by the economy of abstract simulations. [ 1 ]
Graf Helmuth von Moltke is nowadays regarded as the grandfather of modern military simulation. Although not the inventor of Kriegsspiel , he was greatly impressed by it as a young officer, and as Chief of Staff of the Prussian Army promoted its use as a training aid.
HMS Exeter at the Battle of the River Plate in 1939. As predicted by Pratt's naval warfare model, despite taking heavy damage the lighter British cruisers were able to defeat their much larger opponent, the German battleship Admiral Graf Spee .
A mock-up of Battleship Row at Pearl Harbor. This image was recreated for a later Japanese propaganda film.
Lyndon Johnson and aides examining a model of Khe Sanh during the Vietnam War .