A sequel, ModNation Racers: Road Trip, was released as a launch title for the PlayStation Vita in February 2012.
[1] In addition to the emphasis on user-generated content, the game includes a full-fledged single-player mode featuring a story by professional Hollywood writers.
The overall style of the cars and characters is based on vinyl art and collectors' toys, but players are able to greatly modify their clothing and overall look.
This tool was showcased at Sony's E3 2009 press conference where one of the game's developers created a race track and its surroundings in a five-minute presentation.
The player can then modify things such as land deformation, lakes, mountains, surface texture, houses, item pick-ups, trees, animals and time-of-day settings.
[2] User created content could be downloaded and played in ModNation Racers: Road Trip for the PlayStation Vita.
Biff Tradwell and Gary Reasons, commentators of the ModNation Racing Championship, announce the qualifier for this season's MRC tour.
Upon showing an MRC poster to race to his mother, she informs him that his old-friend, Chief, is now a crew-chief, which, along with his own kart, is all he needs to enter the qualifier.
Upon qualifying for the MRC Tour and already becoming a popular contestant with fans for his unique style, Tag's Uncle Richard, head of Conservative Motors, a company responsible for cheap, bland and uninteresting karts, attempts to sign him up for a sponsorship deal that is quickly turned down.
When the kart blows out, Tag's mother, inspired by her son's newfound popularity, decides to reopen her paintshop as a bodyshop garage, becoming an instant hit with customers and allowing them to stay financially afloat.
Not wanting his mother to sell the bodyshop, Tag reluctantly signs on to the Conservative Motors team, much to Uncle Richard's delight.
Distraught that Tag has signed onto the CM Team, Chief reveals that he actually retired from racing after being petrified from his wreck caused by MRC reigning champion Espresso, and that the Boom Box from his kart is still functional.
[3] At Gamescom 2009 in August, the developers confirmed that ModNation Racers was to have 4-player split screen and an online mode where twelve people could join in on a single race.
It includes limited Track, Mod and Kart creation tools and offline multiplayer and single player races.
[16][17] IGN US commended the PS3 version for its excellent kart racing mechanics and robust level design tools, stating, "If you can dream it, you really can make it in ModNation Racers.
"[41] The Escapist gave it four stars out of five, calling it "A standard, competent kart racer hampered by frequent loading times and irritating writing, but bolstered by an intuitive and powerful editor that lets gamers make their karts, racetracks, and characters their own - or at least lets them make their characters into Spider-Man.
"[38] However, Teletext GameCentral gave it six out of ten, saying, "Sony's Mario Kart clone has some impressive customisation tools but as a racer it lacks any real drive.
"[39] GameZone gave the PS3 version nine out of ten, calling it "An intelligent, deep and enjoyable game that takes the 'play, create, share' initiative and runs with it.