His actions are influenced and commented on by an unseen British narrator with a demeanor reminiscent of a children's television show host.
Due to Vampiricorn and his minions draining the stuffing of Unibear, the vampire bears are almost unstoppable as Naughty punishes both them and Stardust, who came up with the plan in the first place.
Gameplay requires the player to lead the single minded and sociopathic Naughty Bear on his personal quest to bring about hilariously brutal revenge against his elitist teddy neighbors.
This can be achieved through the use of traps, the presence of witnesses to particularly ridiculous executions, or engaging in episodes of extended physical or psychological torture, the latter of which can lead the victim to blow their own fluffy brains out in order to escape the torment.
The development team have stated that much of the inspiration for Naughty Bear came from Saturday morning cartoons; the idea of juxtaposing that innocence with dark humour and over-the-top violence.
The “toys turned evil” trope is pretty warmed-over to begin with, so for the story of an ostracized teddy tormenting his cutesy brethren to succeed, it would need to do something more imaginative than nudge the boundaries of good taste.
"[23] The Escapist gave the PS3 version a score of two stars out of five and said, "Despite quite competently capturing the feel of a slasher flick and possessing a solid sense of humor, Naughty Bear is repetitious and clunky, and constantly feels like it's working to keep you separated from the parts of the game that are genuinely fun - that is, the hunting down and murder of adorable stuffed animals.
While the premise of mixing fairy tales (which have a history of violence) with pop culture could have been compelling, this game didn't get the balance right.
It's not good, the virtually identical sections are hardly exciting, and there's a lot less variety in the mayhem than you might be led to believe, but it is an enjoyable, compulsive score-chaser.
According to Creative Director of Artificial Mind and Movement, Ashley Pannell, Panic in Paradise features a new gameplay style with no 'Top Hat' mode and covers thirty-six separate levels, across eleven individual locations, each with their own difficulty ramp and the ability to purchase enhancements with in-game currency to help progress through the missions.
[26] On May 19, 2023, Naughty Bear developer Artificial Mind and Movement (now known as Behaviour Interactive) announced that Naughty Bear would be added to its most popular game Dead by Daylight in the form of a cosmetic costume for the character of The Trapper, alongside its own Mori (special killing animation) that includes the return of the unseen narrator.