Naughty Dog

Naughty Dog, LLC (formerly JAM Software, Inc.)[2][3] is an American first-party video game developer based in Santa Monica, California.

The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company.

After developing Crash Team Racing, the company began working on Jak and Daxter: The Precursor Legacy for the PlayStation 2.

[12] Rubin and Gavin created an Apple IIGS graphic adventure game titled Dream Zone, which was released in 1988 and ported to the Atari ST, Amiga and PCs.

[13] In 1989, Rubin and Gavin released a game titled Keef the Thief, which was published by Electronic Arts for the Apple IIGS, Amiga and PCs.

To make a fresh start and to dissolve their relationship with Baudville, Rubin and Gavin renamed Jam Software as Naughty Dog on September 9, 1989.

Rubin and Gavin were joined on the title by programmer Vijay Pande, who would later become better known for orchestrating the distributed computing disease researching project known as Folding@home at Stanford University.

Crash Bandicoot was shown to the public for the first time at E3 and went on to become one of the highest-selling titles for the PlayStation console, selling over 6.8 million copies.

The Uncharted franchise has been praised for its cinematic quality and technical proficiency, and has sold over 41 million copies worldwide as of December 2017.

[22] During the 2011 Spike TV Video Game Awards, Naughty Dog unveiled a new intellectual property, The Last of Us, described as a "post-apocalyptic third-person action-adventure game", following the plight of a teenage girl, Ellie, and her adult protector, Joel, in a post-apocalyptic United States overrun with humans infected with a disease reminiscent of the infection caused by Cordyceps unilateralis.

[24][25][26] On November 23, 2013, Corrinne Yu, principal engine architect at Microsoft's Halo 4 developer 343 Industries, announced that she had joined Naughty Dog.

[31] In September 2017, game director Bruce Straley announced his departure from Naughty Dog, stating that he "found [his] energy focusing in other directions" following a sabbatical.

[33] In October 2017, former environment artist David Ballard claimed that he suffered a mental breakdown after experiencing sexual harassment by a senior team member while working at Naughty Dog in late 2015, stating that he informed PlayStation's HR department and the following day was terminated from his position and offered $20,000 to remain silent regarding the allegations, which he declined.

The leadership team was expanded further, with Erick Pangilinan and Jeremy Yates becoming co-heads of the art departments, and Anthony Newman to head of production and design.

[44] Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups.

The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX.

The original logo used for Naughty Dog