Crash Bandicoot N. Sane Trilogy

Crash Bandicoot N. Sane Trilogy is a 2017 platform game compilation developed by Vicarious Visions and published by Activision.

Each game features Crash Bandicoot traversing various levels in order to stop Doctor Neo Cortex from taking over the world.

[2] Prior to the announcement of the N. Sane Trilogy, the Crash Bandicoot franchise had been on hiatus for approximately eight years, the last entry being released in 2008.

"[3] Andy Gavin, co-founder of Naughty Dog and co-creator of Crash Bandicoot, has said that he would love to see an HD version of the marsupial's first four games, or even a full-blown reboot.

[4] Fellow co-creator Jason Rubin said he was hopeful that Activision would "Bring Crash back to their glory days and that the character is still very dear to fans between 18–49 years".

"[6] In July 2014, Sony Computer Entertainment CEO Andrew House revealed that they had thought about reviving the Crash Bandicoot series, saying "It's never off the table.

"[7] At E3 2016 during Sony's press conference, Crash Bandicoot made his return when it was announced, in a timed partnership with Activision, that the first three games from the original PlayStation would be remade from the ground up.

It was announced at Gamescom 2016 that Dr. Neo Cortex would also be playable in Imaginators, and that a Crash-themed level was created for the game, "Thumpin' Wumpa Islands".

[13] Sony and Naughty Dog were able to provide various polygon meshes from the original, although many important elements from these were missing and the team found that "they were compressed in some wacky format that we had to decode".

[citation needed] After one year of timed exclusivity, the N. Sane Trilogy was ported to Nintendo Switch, Windows, and Xbox One on June 29, 2018;[18] which were developed by Toys for Bob, Iron Galaxy and Vicarious Visions, respectively.

Jonathon Dornbush of IGN lauded the graphics as having "the glow of a Saturday morning cartoon", and noted the addition of time trials to the first two games as a welcome change that "offer[s] plenty of new challenges.

Justin Clark of Slant criticized the trilogy as "stultifying in [its] need for absolute precision" and stated that achievements provoked "little reward".

A comparison between the first level of the original game (top) and the N. Sane Trilogy version (bottom)