Nex Machina

[1] Nex Machina was developed by Finnish video game studio Housemarque with designer Eugene Jarvis serving as a creative consultant.

Awards, Housemarque's founders Ilari Kuittinen and Harri Tikkanen met with Jarvis and asked him if he would be interested in collaborating on a game.

[4] They followed a different design philosophy than their 2016 game Alienation by choosing not to incorporate character progression systems in Nex Machina.

[4] Nex Machina is powered by a significantly enhanced version of the game engine and voxel technology that was used for Resogun.

[4][3] The inclusion of a volumetric rendering technique known as Signed Distance Fields allows for a smooth transition between complex 3D meshes and voxel particles to give them more flexibility in how objects appear on the screen.

A player fighting off enemies while trying to save a human. Destroyed enemies explode into voxels.
Jarvis in 2016