Super Stardust Delta

Super Stardust Delta is a 2012 multidirectional shooter video game developed by Housemarque and published by Sony Computer Entertainment for the PlayStation Vita.

[1] Using the PlayStation Vita's dual analog sticks, players control a starship orbiting a generic planet.

The planet's orbit acts as the playfield, filled with asteroids, lasers, and enemies for the player to destroy or avoid.

The ship is equipped with a wide variety of weapons, smart bombs, a temporary shield, and a speed booster system to defend or attack.

While one is effective against a certain type of enemy, it can be almost useless against another so players must quickly adapt to situations, constantly choosing which weapon to use against what.

They optimized the GPU performance through small tweaks like they rendered the Black Hole effect on the same shader as the "game grid" (planet orbit/playfield).

This architecture uses a fiber based system to switch between active simulations, ensuring that all of the CPU cores are utilized efficiently.

[3] Carolyn Petit of GameSpot said the game is a "fitting launch game for the Vita's download store" due to its abundant use of color and flash that emphasizes the display capabilities of the PlayStation Vita, but Petit added that the gameplay was unoriginal and similar to other dual-stick shooters in the genre.