Resogun is a 2013 shoot 'em up video game developed by Housemarque and published by Sony Computer Entertainment for the PlayStation 4.
In Resogun, the player battles phases of enemies on five distinct, cylindrical, voxel-based levels: Acis, Ceres, Decima, Febris, and Mefitis.
[5] Housemarque CEO Ilari Kuittinen stated that "we wanted to create a world which can break down into tiny pieces, so voxels were one of the options to use.
[9] Resogun was completed mere days before its release in North America, due to last-minute tweaks and polishing by the developers.
[7] Prior to its release, a demo version of the game was playable at the Sony PlayStation booth at Gamescom 2013 and at the Eurogamer Expo in London.
[12] Brian Albert of IGN gave Resogun a score of 9.0/10, praising the fast-paced, lagless gameplay, the energetic music, and the co-op experience, but insisted that several boss fights were not challenging enough.
"[14] Brad Shoemaker of Giant Bomb described Resogun as "a real audio-visual treat", also praising the graphics and sound.
"[20] Christian Donlan of Eurogamer praised Resogun's gameplay elements and challenge, such as the need for the player to be aware of their surroundings in order to do well.
[21] Eric L. Patterson of EGM gave Resogun a score of 9.0/10, describing it as "another expertly produced retro-inspired shooter from Housemarque.
[18] Noble expanded on this by explaining that "some players might get bewildered when trying to figure out their weapons and when to use them, and the audio cues aren’t obvious enough to be helpful.
"[18] Noble also criticized the game's lack of appeal to players who wanted to "blitz through tons of levels" and "unlock extra ships", stating that "you won’t find much content past what's offered upfront.
"[18] Kyle Hilliard of Game Informer gave Resogun a score of 8/10, criticizing the graphics as "doing little to showcase the next generation", as well as the sound, which he described as "forgettable-yet-appropriate".