Opera House (Final Fantasy VI)

To reach the facility, located on a remote island, the party decides to gain the assistance of Setzer, a gambler who owns the world's only functional airship.

Post-performance, the perspective completely shifts to the rest of the party, who notice that the villain Ultros is planning to drop a 4-ton stage weight on Celes, realizing that she is in mortal danger.

[3] In Final Fantasy VI's Pixel Remaster version, the opera scene was modified, receiving 3D backgrounds and sung vocals in seven languages.

[4] Kirk Hamilton of Kotaku described the Opera House level as "awkward but charming", relying heavily on the player's imagination to fill in the gaps.

Calling the level's narrative setup "far-fetched", he stated that it was nevertheless sold when the screen faded to black and a character began "singing" in MIDI.

However, he criticized the timed section in the level's latter portion as one of its worst aspects, as it would send the player back to the last save point if done incorrectly.

Stating that it was "one of the most believable and gut-punchingly real moments the medium had yet delivered", he described the scene as "love, loss and song all compressed into a 16-bit cartridge and relayed through your TV's crummy speakers".

[7] The 2015 video game Undertale parodies the opera scene[8] with a performance from the robotic character Mettaton, during which the lyrics threaten the protagonist with impending death.