Pro Evolution Soccer 2014 was developed with six key elements meant to define the physics and the features of the game.
Physics of the ball, stature of the player, speed and height of the pass are taken into account to recreate the most realistic football experience on a home system.
),[6] increasing the realism of physical contacts between players, tackles and decisions taken on the pitch by the AI to have more open games.
In PES 2014, that number is increased and will also apply to complete squads to replicate a team's playing style.
With the new Combination Plan, users are able set up a variety of different tactics in key areas of the pitch using three or more players.
For the first time, the game features an exclusive license for the AFC Champions League,[7] the Argentine Primera División,[8][9] Chilean Primera División,[10] and Arabic commentary as well, by Rhaouf Khelif of beIN Sports,[11] also Argentinean commentary, by Mariano Closs and Fernando Niembro, and Chilean commentary by Fernando Solabarrieta and Patricio Yáñez of Fox Sports Latinoamérica.
The engine's development began after the completion of Metal Gear Solid 4: Guns of the Patriots and it was revealed by Konami on June 3, 2011.
IGN gave the game a score of 8.4 out of 10 praising its high quality graphics, its passing being "crisp and zippy when it’s played on the floor, while lofted balls can be driven or floated to great effect" and its improved ball control for allowing "dribbling to be much tighter than before" while pointing out some frame rate problems and saying that the game is overly physical given that the new Motion Animation Stability System "actually produces an unnecessary amount of tussling" but it also points out that the new system improves some other things.
[34] Eurogamer gave the game a 9 out of 10 again praising the high quality graphics given by the new engine stating that "movement and little touches are delivered with a craftsman's eye for detail", giving also some praise to the introduction of the free kick directional indicator that "allows you to target areas of the goal quite precisely" while criticizing the AI "which still sometimes ignores balls that are clearly easy to intercept".