[b] is a 1996 platform video game developed by Toys for Bob and published by Crystal Dynamics for the PlayStation, Sega Saturn, Microsoft Windows, N-Gage,[5] mobile and iOS.
The game consists of a great variety of unique gameplay objects, such as watermelons, clouds, spider webs and logs.
[7] In the land of Lyr, an unpopular carnival jester called Fargus, and his stick-puppet Sid, are seeking a new career.
The seminar turns out to be rather boring, so during a break Nikki and Fargus steal the speaker's spellbook and take it to the high balcony overlooking the village.
[9] Early in development it was planned to record hundreds of one-liners for the player characters, similar to the earlier Crystal Dynamics game Gex.
[10] According to lead designer Paul Reiche III, at the beginning of June 1996 the team decided they wanted the game to be released before Thanksgiving Day of that year and shifted into "high gear mode".
The Japanese version of the game, called Magical Hoppers, has considerable changes to the story, characters and cutscenes and is distributed by Bandai.
Critics generally said that while the gameplay is essentially 2D, the open, airy graphic designs and the exceptional camerawork make it easy for players to be caught in an illusion of 3D.
[33] Dan Hsu of Electronic Gaming Monthly felt it had little to offer besides the graphics, but the other three members of the review team were much more enthusiastic, saying they particularly enjoyed searching out the levels' secrets.
[20] GameSpot gave it a largely negative review, arguing that the level design is flawed and the two playable characters are not differentiated enough.
"[27] The Saturn version was also well-received, as critics agreed that despite the half a year that had passed since the game's release on PlayStation, it still held up well.
[21] However, his co-reviewer Shawn Smith and GamePro both felt the PlayStation version was better, due to the port's slight decrease in graphical quality,[21][34] though critics unanimously agreed that Crystal Dynamics had done an overall exemplary job of optimizing the game for the Saturn.