Pentantastar

Players fight on opposing sides of a battle for power between two rulers, engaging in militaristic combat as they vie for territory, all the while searching for a magical weapon called the Pentantastar.

While the military conflict ensues, both sides send out Quest pieces–Farin's wizards and Arkhon's wolf–who move and search different locations for the five scattered charms that make up a magical city-destroying weapon called the Pentantastar.

[3] Each side begins with an equal number of troops, represented by small colored pieces of cardboard, which have varying strengths and movement capabilities.

Any troops adjacent to opposing forces enter into combat and cause the defender's pieces to retreat if the attacker's strength is greater than theirs.

[4] Cards are also drawn each round, which can be played for either MP or a military function (to mobilize more troops or introduce hazards which negatively influence the board in some way).