Pickett's Charge (board game)

Although the title suggests this two-player wargame is only focused on the famous and ultimately futile "Pickett's Charge" on the afternoon of 3 July 1863, the game covers all three days of the overall battle.

[1] Several optional rules can be used, including moving artillery by prolongue (dragging them into place rather than limbering them up); wagon and ammunition supplies; and command control.

In Issue 33 of Phoenix, Doug Mylie noted that "players will find that they are always short of movement points", since "it takes time to get troops into action."

He concluded by giving Pickett's Charge a grade of "B", saying, "This game takes a new approach to the portrayal of Civil War combat, and in some cases is not as successful as it could be.

"[2] In 1993, Edward Linenthal noted that copies of Pickett's Charge were for sale in a Gettysburg hobby and souvenir shop more than a decade after its publication.