Port Arthur is a board wargame published by Game Designers' Workshop (GDW) in 1975 that simulates combat during the Russo-Japanese War of 1904-1905.
The expanding geographical interests of Russia and Japan collided in the late 19th century, and resulted in a formal declaration of war in 1904.
If played in concert with Tsushima, some have suggested making it a four-player game, with two naval players and two land generals.
[5] Following the demise of SPI, Hobby Japan acquired the rights to The Russo-Japanese War and printed a Japanese-language version in Command #55 (March–April 2004).
[6] In the 1977 book The Comprehensive Guide to Board Wargaming, Nicholas Palmer commented "The crucial struggle is for the port itself, the only warm-water one available to the Russians in the area; this makes the joint game with Tsushima particularly interesting, though Port Arthur can be played on its own with abstract naval rules."
"[3] In Issue 27 of Moves, Richard Berg complained about the "loose" style of the rules that he thought had been written "very explanatorially, rather than legalistically", saying, "If a new person picked up [Tsushima], they wouldn't know what the hell [the game designers] were talking about.