Progress in artificial intelligence

AI is a multidisciplinary branch of computer science that aims to create machines and systems capable of performing tasks that typically require human intelligence.

AI applications have been used in a wide range of fields including medical diagnosis, finance, robotics, law, video games, agriculture, and scientific discovery.

"[3] In the late 1990s and early 2000s, AI technology became widely used as elements of larger systems,[3][4] but the field was rarely credited for these successes at the time.

[15] Some versions of Moravec's paradox observe that humans are more likely to outperform machines in areas such as physical dexterity that have been the direct target of natural selection.

[17][18] Researcher Andrew Ng has suggested, as a "highly imperfect rule of thumb", that "almost anything a typical human can do with less than one second of mental thought, we can probably now or in the near future automate using AI.

AlphaGo brought the era of classical board-game benchmarks to a close when Artificial Intelligence proved their competitive edge over humans in 2016.

[21][22] E-sports continue to provide additional benchmarks; Facebook AI, Deepmind, and others have engaged with the popular StarCraft franchise of videogames.

[68] A paper by Jim Gray of Microsoft in 2003 suggested extending the Turing test to speech understanding, speaking and recognizing objects and behavior.

[69] Proposed "universal intelligence" tests aim to compare how well machines, humans, and even non-human animals perform on problem sets that are generic as possible.

[85][86][87] AI pioneer and economist Herbert A. Simon inaccurately predicted in 1965: "Machines will be capable, within twenty years, of doing any work a man can do".

Progress in machine classification of images
The error rate of AI by year. Red line - the error rate of a trained human on a particular task.
Deep Blue at the Computer History Museum