[2] Delayed, the 135-card set was then planned for release in October 1996 in 14-card booster packs each containing 2 rare cards.
Any knight or King who earn 12 or more Valor may attempt to find the Grail by completing three Quests in the same turn, winning the game.
This game has soul and a fresh, distinctive feel that many will find refreshing in a bar code industry.
"[7] In the July 1996 edition of Dragon (Issue 231), Rick Swan called this game "a stylish take on the legend of King Arthur".
Swan did concede that the game "requires an annoying number of die-rolls", and also noted that the cardstock used was thinner than most other CCGs.