Rabbids Go Home

Rabbids Go Home (French: The Lapins Crétins: La Grosse Aventure) is an action-adventure video game developed and published by Ubisoft for the Wii and Nintendo DS.

[11] The goal of the game is to go to human places (including but not limited to malls, hospitals and airports) to collect as much stuff as possible during each level and help the Rabbids build a pile high enough to reach the Moon.

As the player advances through the game, the Verminators and robots appear, and humans will start wearing soundproof helmets to protect themselves from the "Bwaaaah!

A coherent and authentic storyline was needed to keep the Rabbids fresh and conserve their variety in the context of an adventure game.

The visuals were based on simple colors and geometric shapes rather than photorealism to create a caricaturized image of its "uptight humans with their sterile places and normalized urban planning".

Ubisoft Montpellier created a proprietary game engine, LyN, specifically for and alongside Rabbids Go Home.

[15] On November 17, 2009, Ubisoft denied a rumor that the game would be recalled from United Kingdom shops due to "inappropriate language".

[17] The game also includes licensed songs such as "Come Go With Me" by The Del-Vikings, "Louie Louie" by Richard Berry, "Take Me Home, Country Roads" by John Denver,[18] "Jamaica Farewell" by Harry Belafonte, "Somebody to Love" by Jefferson Airplane, "I Told You So" by The Delfonics, "Smarty Pants" by First Choice, "Me and Mrs. Jones" by Billy Paul,[19] "Misty Blue" by an unknown male singer, "Boogie Wonderland" by Earth, Wind, & Fire, and "Rivers of Babylon" by Boney M. The licensed music is primarily heard coming from radios and loudspeakers in various areas of the game and can be shut off (or silenced down) by destroying said loudspeakers and radios.

Pedro Hernandez of Nintendo World Report praised the game's "inventive" uses for the Wii Remote, "easy-to-get-into" gameplay, "deep" Rabbid customization modes, "great" soundtrack and "incredible" sense of humor, but noted the redundancy of the gameplay and inconsistent framerate as weak points.

"[25] Aaron Koehn of GamePro pointed out that the game draws its strength from its odd tone, but added that the simplicity of the gameplay becomes tiresome.

[21] Matt Leone of 1UP.com remarked that the licensed soundtrack and customization features added enough personality to make the game worth playing.

[19] Nintendo Power concluded that while the game had "difficulty issues", it was "a definite step in the right direction for the Rabbids, and I hope to see them continue this way.

"[28] Tom McShea of GameSpot commented positively on the character creator, unlockable content and cutscenes, but said that the early levels were too easy and simple and the game became repetitive.

"[36] Nintendo Power said that the game's style of puzzle is "perfect" for touch-screen control and noted that the ability to customize challenges "adds a lot of replay value to this latest exercise in Rabbid abuse.

"[27] Chris Scullion of Official Nintendo Magazine UK criticized the game's "broken" physics, "universally dull" minigames and "irritating" gameplay, but noted that the cutscenes were "decent" and the level editor is "solid".