A spin-off of the Rayman series, it features two modes in which players control one of the nine characters.
Rayman M was released in Europe for the PlayStation 2 and Windows and in North America for the GameCube and Xbox.
The PC and PS2 versions contain "Training", "Lums" and "Popolopoi", which are all Single player only, "Training" mode is where players can practice on any track to become more advance at the game and quit the level whenever they want.
There are twenty-four levels (with several unlockable bonus levels called "Exhibition" mode) in each mode and nine playable characters, including Rayman, Globox, Henchman 800, Razorbeard, Teensies, Tily, Dark Globox (Unlockable in the GameCube and Xbox versions only), Henchman 1000 and Razorbeard Wife.
[6] In the battle mode, players focused on using items to fire shots at opponents to reduce their heart points, (players will start off with normal shots with unlimited ammo in the GameCube and Xbox versions only) and use shields to protect themselves from other players in "Lum Fight/Total Fight" and in "Lum Spring/Freeze Combat", players focused on firing ice shots to freeze their opponents, while they collect the lums before they do, however once they are out of ice, players will have to wait several seconds for their ice ball meter to refill back up (depending on how many of the ice they shot) before shooting again, while in the GameCube and Xbox versions, they will have an unlimited number of ice balls to shoot, which would also lock-on to opponents whenever they are strafing.
[10] Danny Ruiz, the band manager of Ubisoft Entertainment, said that the game "[promised] to provide gamers a new multiplayer experience while maintaining the production value associated with the Rayman franchise.
[6] Nintendo World Report writer Michael Cole indicates that most video game series seems to be getting a multiplayer spin-off title which omit Rayman M and some have labeled it as a Mario Party-style game in the past however, the writer thought it isn't the solution.
[24] Mike Orlando of Nintendo World Report praised the modes for being fun to play with but criticised that the game was not worthy of purchasing.
"[21] IGN writer Kaiser Hwang acknowledged that it doesn't live up to its predecessor's legacy, criticised it similar to Mad Dash Racing due to the racing and platforming mix however, it sense of speed is being called out as "slow" and the level design can be "flat-out horrible.