Rayman Origins

Rayman Origins has received critical acclaim, being highly praised for its graphical style, level design, and sense of humor.

Despite its critical reception, the game experienced sluggish sales at the beginning of its release, but sold well in the end and contributed to the company's earnings.

A mobile game based on Origins, titled Rayman Jungle Run, was developed by Pastagames and released for iOS, Android, and for Windows Phone 8 on May 29, 2013.

As the game progresses, players gain new abilities such as running up walls, gliding in midair, swimming and shrinking in size to reach new areas.

However, their snoring, with the help of a strange microphone disguised to resemble a flower, disturbs an old granny from the Land of the Livid Dead, who retaliates by sending an evil army of horrendous creatures and the Darktoons across the world.

Rayman escapes and finds the Darktoons have captured the Electoons that inhabit the world, imprisoned his "mother" Betilla the Nymph and her sisters and plunged the Glade of Dreams into chaos.

Rayman and his friends are then tasked by the Magician to gather enough Electoons to cure Bubble Dreamer and restore the Glade.

Eventually, they make their way to a mysterious gate, which can only be opened by rescuing the Glade Kings, who have been turned into monsters as a result of Bubble Dreamer's nightmares.

Upon freeing the Glade Kings, the Nymphs are able to open the stargate, granting Rayman access to a hideout in the land of Moody Clouds.

Dark,[10] the villain of the original Rayman, and he is a Teensy who was mocked by the other Teensies for his lesser magical abilities, and he was behind the events that caused the Land of the Livid Dead forces and the Nightmares to attack, distracting and preoccupying the heroes and using the Lums they had given him to power and use his diabolical machines, in order to dethrone Polokus and become the new leader of the Glade by controlling the Nightmares out of Polokus' control.

The resulting chain of events causes the hideout to explode, while Rayman and his friends free-fall back to the Snoring Tree, where they proceed to resume their relaxation.

If players manage to collect the ten ruby teeth throughout the game, they can gain access to the Land of the Livid Dead itself, where another monster, Big Mama, awaits.

Once defeated, it is revealed to be the nymph of the Land of the Livid Dead, turned into a Nightmare because of the Darktoons, and then she thanks her saviours for freeing her.

The game was officially announced at the end of Ubisoft's E3 2010 press conference as a downloadable episodic title[11] for PlayStation Network and Xbox Live Arcade with release on PC, Nintendo 3DS, iPad, and iPhone "to be considered".

[16] The game is the first title to use UbiArt Framework, an in-house graphics engine which allows artists to easily create content and then use it in an interactive environment.

The artists only have to pose the model and edit the silhouette, as the software takes care of image distortion automatically.

The main aim of this engine is to allow artists and designers focus on the art itself, without having to worry about technical aspects of game development.

[17] Ubisoft obtained a French government grant, dedicated to supporting the arts, for developing UbiArt tools.

"[26] Eurogamer rated the game 8/10, calling it "a delightful, playful, and occasionally exhilarating platformer" while opining that the level design was inferior to the Mario series in that "the same ideas are repeated too often.

A truly realized vision at the top of its genre, Rayman Origins is an extravaganza with plenty of action to keep it fresh from start to finish and beyond,"[30] Joystiq gave the game 5 stars out of 5, saying it "embodies the kind of creativity and craftsmanship that have been largely missing in 2D platfomers since their heyday in the 16-bit era.

Collecting all 100 lums in each stage earns a skull tooth which go towards unlocking the Land of the Livid Dead level for each world.

Rayman Origins co-operative gameplay