Radiant AI

The Radiant AI is a technology developed by Bethesda Softworks for The Elder Scrolls video games.

It allows non-player characters (NPCs) to make choices and engage in behaviors more complex than in past titles.

[4] The absence of individual scripting for each character allows for the construction of a world on a much larger scale than other games had developed, and aids in the creation of what Todd Howard described as an "organic feel" for the game.

[3][5] The Radiant Story system deals with how the game itself reacts to the player behavior, such as the creation of new dynamic quests.

[1] Dynamically generated quests are placed by the game in locations the player hasn't visited yet and are related to earlier adventures.