Rayman Brain Games

A phonics or math question will be posed, and the player must travel along the path marked with the correct answer.

Non-educational platforming challenges, including bottomless pits, enemies, and spikes, fill the gaps between educational questions.

[citation needed] Other characters featured in the game from the series include Betilla the Fairy, the Magician, and the antagonist Mr.

They felt that the game should have more choice to what players can do from the beginning, comparing the idea to how one can do questions out of order on a test.

[1] Writer Jennifer Beam felt that the experience may captivate players, but noted that its learning elements developed too slowly.