Re-Volt

[21] Although Acclaim Entertainment has been defunct since 2004, fans continued to support and extend the game by producing fan-made vehicles and courses, and by operating multiplayer servers.

[22] This platform is directly interconnected to the website "Revolt Race Archived 2023-02-05 at the Wayback Machine", in which, among other features, a monthly set of tracks is chosen to serve as the base for time trialing.

While new players may experience a significant learning curve, the community remains active with records of fastest laps and new courses and cars still being added.

[23][24] The game was also ported by the fan community to multiple platforms such as Linux, macOS, Android, ODROID,[25] and OpenPandora based on the available source code.

[27][28][29][30][31][32] Mark Clarkson of Computer Gaming World praised the PC version's graphics and environments, and realistic RC-like handling, although he noted that the in-game map editor was poor.

[37] Vincent Lopez of IGN praised the same PC version's graphics, the gameplay and interface, but criticised the game's techno music and track editor.

[55] Rick Sanchez of NextGen's September 1999 issue called the same PC version "a fun romp, but if it had taken its toy inspiration over the top, this could have been excellent.

"[58] Five issues after that second review, Greg Orlando said of the Dreamcast version, "An excellent, albeit lighthearted, racing game, Re-Volt is best experienced with a group.

[66] Nick McElveen of Computer Games Strategy Plus gave the PC version four stars out of five, saying, "Although steering wheels and joysticks work well with Re-Volt, console-racing nostalgists will quickly conclude that a gamepad is the most effective controller.

"[68] However, he gave the Dreamcast version two-and-a-half stars out of five, saying, "The developers at Acclaim Studios London probably thought they were on the right track when they decided to make the game adhere to the laws of physics in every mode of play, but they weren't.

"[70] Christopher Michael Baker also gave the PlayStation version two stars, saying, "It's hard to think of nice things to say about Re-Volt, so I won't strain my brain.

"[74][e] The same author later said of the Dreamcast version, "While the much improved graphics give you extra incentive to win more races, many gamers will still be turned off by the annoying physics and control.

But poor controls, driving surfaces as slick as your neighborhood bowling alley, and a limited view had me howling in mental agony every time I stepped on the gas.

"[76][g] Johnny B. of GameRevolution gave the PC version a B+, saying that it "may have tracks and cars that let you get more air and bounce basketballs, but underneath it's still just a fairly typical arcade racer.

"[79] Spanner Spencer of TouchArcade gave Re-Volt Classic three stars out of five, saying, "It's certainly not the most interesting revival we've ever seen, and neither does it forge any new ground in terms of a standalone iOS title.

[82] It received a special achievement prize for "Sleeper Hit of the Year" from Computer Gaming World, whose staff wrote that it "surprised the hell out of us when it was released this past Fall".