Savage (video game)

[1] Savage is a three-part game; the first part is side-scrolling level with a muscular hero warrior fighting his way in a castle dungeon; the second is a 3D into-the-screen action sequence where the player has to shoot targets while avoiding monstrous stone heads; the third level a bird has to find its way in a 2d scrolling maze, collect four keys and reach the exit.

The story is a swords and sorcery fantasy, with the muscular hero in the end rescuing his 'maiden love' from the clutches of the "Dark Guardian".

I hated the marketing campaign - the print ads, They had this weedy little school kid becoming Savage, and I think they really just focused on the game itself.

So there was this big thing 'Savage' - a colour, full-on, Conan-on-steroids game, and then we got this weedy, black and white advert.

The Commodore 64/128 version of the game was reviewed in 1990 in Dragon #155 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column.

Stage 1 (ZX Spectrum)