Reader Rabbit

[10] The Platinum line of budget titles pushed the retail price for edutainment down to $12.99 in the US, and swapped the fancy packaging for a simple jewel case.

[11] At the time, SoftKey founder Kevin O'Leary recalled, "I'd get a $12 million order for Reader Rabbit...it would blow up behind me, the logistics.

Mattel planned to expand the Reader Rabbit franchise into a series of interactive electronic plush toys that could download new content from the Internet.

[13] Mattel was forced to quickly sell off their properties the following year to avoid bankruptcy, and the Reader Rabbit brand was sold to Riverdeep.

[13] From 1998 to 2002, a series called The ClueFinders featuring a Scooby-Doo-like gang of mystery solvers was released with similar subject matter aimed at a more advanced student base, from the third to the sixth grade.

[24] Various audio-books have been released by Prelusion Games and Nordic Softsales, including titles such as Kalle Kunskap i Vilda Västern (Reader Rabbit in the Wild West) in 2010.

[25] The Brazilian Reader Rabbit, Coelho Sabido, is a trademark of Divertire Editora, a company active in the educational games market since 1998.

[28] As of 2017, Houghton Mifflin Harcourt, the successor to Riverdeep after acquisitions and mergers, was offering the products through various distribution networks on their website.

[29] In 2021, HarperCollins Publishers, a subsidiary of News Corp, purchased Houghton Mifflin Harcourt's books and media division, including all the rights to their video game intellectual properties.

[30] The series centers on the adventures of Reader Rabbit and his friends, including Sam the Lion and Matilda the Mouse.

Visually, the games consists of a series of static screens which the player can navigate through by clicking on certain "travel" hot spots.

[31] In the mid-1990s, artist Frank Cirocco drew the characters and foregrounds in pencil,[32] hiring Mick Gray to ink the line art.

[37] Some line art was worked on by Gerald Broas, who used a 2B pencil to hand draw the backgrounds and characters on 12 field animation paper.

[38] For the story books included in the interactive journey and library games, artist Marc Diamond used a LeapPad tablet to sketch the pictures before coloring and shading.

[42] A VHS video called Reader Rabbit Sing-A-Song Adventures was released in 2000, featuring a compilation of the series' best songs.

The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing help, and tracking progress.