Meanwhile, political blogger Ray (Daryl Lathon) is investigating a mysterious organisation known as Antevorta at the behest of a shadowy source, and uncovers a database of the DNA sequences of everyone in the country hidden in a hospital.
She has the opportunity to download or delete the Resonance research, but before she acts, Bennett suddenly realizes that Ed had been traveling far out of his way on the metro in order to be on the line Anna rode at the start of the game, and that he is the Antevorta plant.
After finding and taking the one in the basement, Ray and Bennett see a television broadcast revealing a series of terrible Resonance attacks is occurring all over the world.
They rush to the rooftop to confront Ed, who holds them at gunpoint and sets the timer to fire the Resonance devices in a few minutes.
They are controlled through a simplified point and click interface, in the style of traditional adventure games from LucasArts and Sierra Entertainment.
Many puzzles require multiple characters in order to solve them, such as one in which Ed must crawl into a ventilation shaft while Bennett controls the flow of water through a series of pipes.
When this is active, hotspots are inserted into the gameworld which, when clicked, will trigger an audio commentary from either Vince Twelve or Dave and Janet Gilbert, describing various elements of the background and making of the game.
Go get it now,"[14] and a Destructoid review called it "a fresh, modern mystery (which has) set the bar rather high for other adventure game developers, and not just indies...it might have been over all too quickly, but it was undoubtedly worth the five year wait.
"[6] The GameSpot review was more critical, stating that the "script relies on cliches to fill in for real characterization and personal development (and) the dialogue is also weak, both in and of itself and with regard to how it fits in with Resonance's scenes.