The Blackwell Epiphany

She absorbs the souls of the remaining Grace Group members and possesses Rosa's body, effectively returning to life.

Madeline reveals that she was responsible for driving the other Blackwell women insane by attempting to possess them, but failing due to her insufficient life force and the emotional weakness of the host.

With the help of Joey and the ghost of her late aunt, Rosa gains temporary control over her immense knowledge, and explains that Madeline is now threatening to wipe out all life in New York in an attempt to forcibly vaporize her own soul by drawing in the power of the universe through a portal.

Rosa takes control of the portal and subsequently allows every departed soul currently in the world to flow through her and pass on, Madeline and her aunt included.

Joey monologues about how he has tried to look for spirits to help since Rosa's death by investigating the scene of a recent highway accident following rumors of disembodied screams and cries, but finds that he is no longer able to hear and see ghosts like before.

[8][7] Adventure Gamers praised all aspects of the game, in particular the storytelling - other than finding in the second half the pacing uneven, the final twist "out of left field" and some plot resolutions rushed - and said that Dave Gilbert "has a great eye for the everyday dramas of life and many of his characters are memorable" and that Gilbert had progressed far as a writer since the series' first installment.