Rings of Power is a 1992 role-playing video game developed by Naughty Dog and published by Electronic Arts (EA) for the Sega Genesis.
The player takes on the role of an apprentice sorcerer named Buc, whose quest is to assemble a team of adventurers and collect eleven rings to defeat the evil god Void.
To prevent Void's minions from reassembling the Rod, each of the Guildmasters decide to charge six of their most promising students with forming a team of five other adventurers from each discipline and finding the Rings.
[11] Buc, the Academy of the Mind's most promising student, builds a team – consisting of the knight Slash, the necromancer Mortimer, the archer Feather, the conjuror Alexi and the enchanter Obliky – and sets out to gather the eleven Rings.
After retrieving them, Buc and his team take the Rings to Nexus's seat at the Fount of Heaven and defeat Darius, who has become Void's physical vessel.
[14][16] Buccaneer, eventually titled Rings of Power, was originally developed as a PC and Amiga release, although EA considered them to be weak platforms.
The game's world map took a total of six months for Rubin to lay out, and he flipped or alternated colors to break up the repetitiveness of the landscape.
Because the white noise pattern would change depending on how busy the development kit's graphics hardware was, Gavin used the television across his dorm room as a debugging aid.
[19] An easter egg that replaces the Naughty Dog mascot in the opening credits with a topless woman is included within the game that can be activated by entering a cheat code at startup.
Earth Angel of GamePro compared the game's size to The Seven Cities of Gold and felt that its isometric view, battle scenes and "terrific" music made it unique, but mentioned that the scrolling was somewhat choppy and the gameplay had a steep learning curve.
He considered the quests to be interesting and not excessively challenging, but remarked that the more dramatized scenarios were cliched, deeming the backstory to be "from the Tolkien assembly line".
[26] While Radion Automatic and Julian Rignall of Mean Machines acknowledged the size of the game and its promising concept and design, they considered its potential to have been wasted by slow, unresponsive and frustrating gameplay, "shambolic" scrolling, and poor graphics and sound.
However, EA declined to reprint it due to its large and expensive cartridge size compared to John Madden Football, which was selling faster.
[14] EA's decision was also influenced by Sega granting only a fixed number of cartridges to reorder, as well as the royalties Naughty Dog would have to be paid as an external developer.