In 1984, Andy Gavin and Jason Rubin, then 14 years old, incorporated the game company JAM Software.
Upon encountering an educational bureaucracy that obstructed further distribution of Math Jam, Gavin and Rubin were motivated to pursue projects that appealed to their passion for video games.
They intentionally triggered a reset of the Apple II hardware to gain access to the RAM, where the graphics data was temporarily stored, and then copied it for use in their game.
[1][2] Baudville announced the game for the Apple II in September 1987 as part of its third-quarter release plans.
[3][6][7] Computer Entertainer gave the game a score of 3 out of 4, stating: "There’s nothing serious here, from the funny-looking skier to the messages which your ski instructor indicates to you.